The International Museum
of Surgical Science App:
Case Study
Visual representation of Pain and Pain Management exhibit
MY ROLE: Project Manager, UX Researcher, UI Designer | TOOLS: Figma, Adobe Photoshop, Adobe Illustrator | TIMELINE: 2 Weeks
SURVEY INSIGHTS
Split by the demographic groups of survey takers and the user interview conducted, we developed the following personas for potential app users (if they had known it existed).
How might we provide an
interactive experience
for in-person and
virtual visitors?
I visited the Museum of Science in Boston to gather ideas on how it makes science accessible to non-scientists and children. I participated in interactive experiences, including one about the factors influencing the age when people leave home. The graph, based on responses from 150 museum visitors, displayed the age range when individuals moved out, considering factors like gender and household size.
Next, we created our mood board by looking at direct and indirect competitors. We collected medical and art history images and defined the app's design style and mood.
We focused on designing certain pages of the museum that is showing in the site map below.
Cherie, our primary persona, enters the app and follows the path outlined in our user flow.
IDEATION — Sketches
Based on our survey findings indicating that art and history museums are highly popular destinations, we've developed an interactive experience called "PAINTress your Pain." This experience blends art and history to explore the subjective nature of pain and its expression through paintings.
In "PAINTress your Pain," users rate the intensity of their most recent pain on a scale of 1 to 5 by selecting a corresponding painting. For instance, a Van Gogh painting might be rated a 5, signifying an intense pain experience. Subsequently, users can view the average rating given by previous visitors to the same painting, providing insight into the collective perception of pain associated with that artwork.
This innovative approach combines art appreciation with introspection, offering users a unique perspective on the intersection of pain, emotion, and artistic expression.
VALIDATE
Usability Testing
Based on the feedback collected, most testers wanted to see an introduction about “PAINtress your PAIN” before playing. We explained the experience, which could be skipped and continued.